Beyond the iPhone:

Ever since Apple launched the iPhone in 2007, the ground shaking effects it had on the smart phone industry, caused tech enthusiasts to wonder what the next possibly game changer could be. Considering the massive turnover in sales the iPhone has had in the brief period of time it’s around. With its developer APIs, application centric user interfaces and the elegant touch screen design. One would wonder what new features, on top of these, for a smart phone product, could change the face of the market once again.

Newer iPhone versions, such as the the iPhone X, seem to be the only new comers that rock the boat. With Apple expected to increase its iPhone X production by 45%, to meet consumer demand. It seems the company’s internal research and development, for mobile devices, is more innovative than that of its competitors.

However a lot of work has been currently going on in other frontiers. Google ended its google glasses project to begin, a glass 2 version called, Project Aura. Microsoft has been developing the Holo lens under project Baraboo using the windows, mixed reality platform and Facebook has been doing more with Virtual Reality headset, Oculus rift.

Someone would guess that the next thing, beyond the iPhone, could be a device that unlocks applications from their 2D existence and liberates them into the 3D environment. This would be a good place to start, as the chief selling point of the current generation of smart devices, has been their seeming three dimensional look and feel. Along with the fact that a user interacts with the applications, using a more intelligent approach(touch screen), as you would things in the real world.

A mishmash of technologies such as virtual reality, augmented reality, computer vision with biometrics would make this possible..The application of headset technologies would make this possible. With the use of hand gestures for invoking, using and closing applications and the optimisation of walls and flat surfaces as Virtual Reality (VR) screens; when running multiple application instances. Applications would practically leap out of the box and begin an unencumbered existence, side by side objects in the real world.

This is expected from the new wearable products being developed by Google, Microsoft and Facebook. Which would run not only games and video applications but others such as email, social networking etc. The same kind of allure, that accompanied iPhone’s first versions, would make this new device to gain popularity. And If end users prefer its wearable nature to previous hand held devices, it could just be the iPhone killer.

Adding definition to the end user experience

With mobile network technology evolving from 2G to 3G, 4G then 5G, faster speeds are now possible to the mobile network from your device. In simple terms, the higher the “G” – occasionally visible up in the corner of your mobile device – the faster your device’s connection to the mobile network. With the lowest data rates for 2G and the highest possible at 5G. The “G”, representing the generation of mobile network. Where each subsequent one is an upgrade of its predecessor, providing faster rates, connectivity and reliability. The 1G connection let us talk to each other, 2G brought short message service, 3G broadband access with internet connectivity and 4G (LTE) faster connectivity with advanced application features for mobile devices.

5G, the generation which is currently in plasma state, and about to crystallise, by march 2020, would transform everything with a wireless connection, from the mobile device to equipment with an IOT gateway. It will present speed of up to 20 Gb/s over the wireless network, which is 100 to 200 times faster than 4G , which has speeds of up to 10 to 20 Mb/s. A bit like streaming one Netflix in HD to streaming up to 400 at the same time. The most difference, that 5G would make, comes from its very low latency. At a transmission rate of 5 GHz, the delay between the transmitter and the receiver, known as latency decreases. For 4G this is about 100 to 200 ms, while in humans this reaction time is 200 to 300 ms. But 5G will reduce latency to 1 ms, which is essentially real time. Meaning that we can use 5G to replace real time interactions, such as characters control, distance communication between people and objects without lag on either side. You can put on a head set and fly a drone, drive a car a distance away or let a trained algorithm do the driving for you.

The big breaks of 5G would be a network of drones, self driving cars, trains, equipment and home devices, consistently sending data between each other and communicating decisions they make in real time. Mobile phones would become remote control devices for performing surgeries, controlling robots, automating homes and driving vehicles. This being the field within which Phanerus Technologies plays, as a company active in the mobile device computing and telecom space. The prospects of our business have become better and up coming products, from Phanerus Technologies, will rely on the latest network standards. While simplifying so many processes and procedures for the end user in the field of mobile communication, Phanerus would create innovations in technology which will change the way we use our mobile device.

5G, would bring shorter waves and higher frequencies, meaning that signals would only travel short distances, 300 meters, unlike 4G signals which travel as far as 4 kilometers. It will easily get attenuated by bad weather, such as rain but can become more realizable with the building of more transmitters. Up to one transmitter each 100 meters in every direction. This type of antenna density, also means that you can pack more devices into that area. A 4G network, typically, can allow connectivity to up to 1 million devices in a 500 square km area, however 5G will, allow connectivity to 1 million devices within a 1 square km area. Meaning 5G has the backbone to connect an environment with high device ubiquity, encouraging the Internet of Things (IOT) within an urban area.

Phanerus comms app

Mobile communication

Among mobile devices, the blackberry phone was the first to implement computing alongside communication, as early as 2002. Followed by apple’s first version of the iPhone in January 2007 and Google’s Android operating system in October 2008. As a result of the innovative touch-screen user interfaces, with large robust platform features, which the iPhone and Android smartphones presented, they dominated the smart phone industry. The need for developer resources for each device platform, started to increase; as the new definition of mobile communication gradually became mobile computing.

The presence of processing power within the device, has made it possible for IT optimised communication services – not carrier based – to enter the telecommunication space. Specialized Mobile communication applications for several industries have swept the market, for everything from transportation to social networking and even telecom.

Phanerus has taken a position in the mobile computing for telecom space and has released its first application on the android and IOS platforms.

The Phanerus comms app was first launched on 14th July 2018, after it was published on the Android platform.

It was subsequently published on the IOS platform on the 3rd of January.